enowning
Friday, May 30, 2008
 
On boredom, from McKenzie Wark's GAM3R 7H30RY.
[T]ake that Heidegger book that you bought on your travels out of your backpack. Idly flipping though its pages, you find that Heidegger’s boredom, strangely enough, has levels. Thinking through from one level to the next presents, as he will say again and again, tasks, tasks, still more tasks. These tasks are organized as a maze of paths and still more paths. It’s all tasks and paths, tasks and paths. To the gimlet eye of the gamer, this theory starts to look just like another game. Level one: Newbie Boredom. Level two: More Boredom. Level three: Profound Boredom. Bonus levels: World, Finitude, Solitude. His book is a strategy guide for theory as a game of being. A game which, like any other, posits leveling up as a goal in itself, approaching the ever-receding big bad boss of time itself.
 
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