enowning
Tuesday, February 10, 2009
 
In computer games, winning is all about not dying.
Our impetus to win can be seen as a drive towards transcendence. A transcendence that is both over death and, in a sense, a metaphorical death. Winning a video game is much like what Martin Heidegger referred to as becoming a “being towards death.” That is a self-realized individual who has overcome uncertainty in life, reconciled their place in the universe and has acknowledged death within their life.

This simultaneity of both transcendence in life and the acknowledgment of death is also encountered during what the French like to call “la petite morte” or in English, “the little death.” This is the refractory period following sexual climax in which a person can achieve no further orgasm and is filled both with pleasure and melancholy.
Warning: the linked page refers to devices that are not legal in the great (-ly repressed) state of Alabama.
 
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